Original Scratch Game: Jordan Reiser
For this weeks assignment we were prompted to create a game on various platforms and the platform I have chosen is Scatch. It is a simple drag and drop object based coding language created by MIT to help kids at a younger age learn how to code and to possibly gain interest.
A fun fact about scratch was when I was in elementary school I joined the schools coding club where they taught is how to code, in Scratch. To this day I have that club and Scratch to thank, or blame, for my interest in Computer Science and programming in general.
The assignment was a very open ended assignment letting us create what we please as long as it had a purpose. My game is a simple game but it is open to the players interpretation to what they make of it.
To start out you are a butterfly that can move around the screen depending on what key the user presses and how many times they press it. This allows the user to free-roam throughout the boundaries in the screen.
When it comes to the background, it has a RNG (random number generator) running in the background then randomly changes the screen after a certain amount of user clicks. This number then changes after each background change.
Though it is a simple implementation of the vast features you can do with this simplified high end language, it proves that there is potential with it and a perfect learning experience for the younger generation.
I like to call my butterfly “the Einstein-fly”, simply because of the difference in locations the butterfly is traveling through space-time at a fast rate and traveling even out of this world.